Outbreak undead 2nd edition pdf character
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The others unlock through Adrenaline which is earned through successful Actions. The Skills I mentioned before are tied to another mechanic I’ve not encountered in other RPGs, you start with four listed on your character sheet, but one is available at the start of a mission. It is a little more complex than that as you can get bonus dice from equipment, accurate weapons mean more dice can be turned into successes by spending Stress, and any dice you have in your pool over 6 are know as Mastery Dice and you can reroll once if they roll a 1. Any dice that roll a 1 however means you could have trouble occur, you still succeed if you got any successes, but if you got more 1's than successes then there is a complication of some form. You can spend Stress to turn any dice that roll 4+ into a success. Stress ranges from 6 to 10 at the start.Ī simple test would involve rolling all the dice you have for an Action, and you need a single 6 to succeed.
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Hit Points as you would expect measures health, as long as you have one you’re fine, at zero you are unconscious and at risk of being zombie chow, at the start the most you will have is 5 and the least 3.
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Survivors also have two other statistics that need mentioning Stress and Hit Points. So Actions range initially from 2 to 6 dice, but you can pick four of your actions to be Favored Actions, underlining them and giving you a bonus dice to roll. The Actions are at the intersection of your Attributes and Proficiencies, so for example Athletics and Grit gives you your “Endure” Action value, while Survival and Brains would give you your “Tinker” Action dice. You get a 1, 2 and a 3 value to assign to Attributes, and two 3’s, three 2’s and a 1 to assign to your Proficiencies. In ZC the actions are laid out on a grid, Attributes (Muscle, Brains and Grit) run along the top, and Proficiencies (Athletics, Attitude, Background, Combat, Perception, Survival) run down the side. What might be called skills in other games are Actions in ZC, these have a rating that determines how many dice you roll when you take that action. Skills in ZC are what you might call talents or feats in other RPGs, special abilities that have an in game effect depending on a particular situation. The terminology takes a little getting used to if you are more familiar with other RPGs as it also reflects the board game.
#OUTBREAK UNDEAD 2ND EDITION PDF CHARACTER PLUS#
#5 The World of Zombicide – ZC takes place in “The City”, this breaks down the districts, what Survivors might encounter there, crossing the city, threat levels and several mission seeds for each of the nine districts plus the Undercity. Also Non-player Survivors, more information on the Shelter and Mission phases.
#OUTBREAK UNDEAD 2ND EDITION PDF CHARACTER HOW TO#
#4 Running the Game – Gamemaster’s chapter, includes the Zombipedia (featuring the classics like Fatties, Abominations plus mutated zombies, animal zombies and how to customize the Dead). #3 Playing the Game – Covers the rules, combat, gear, skills and levelling up. No talk of safety tools or anything like that, Session Z is starting equipment, first shelter and planning the first mission. #2 Survivors – Introduces Archetypes that all characters have to be based on, character creation, prologues (the characters backstory), and survival guide and Session Z(ero). It also talks about the motto of Zombicide, “Team Up, Gear Up, Level Up and Take’em Down!” with is what the games about, finding good people, getting better equipment, improving yourself, and killing zombies. Zombicide is based on a Shelter Phase and Mission Phase, the Shelter phase consists or prep, planning and looking at the current situation, the Mission Phase is the course of action the Survivors decide on, the “adventure”. #1 Introduction talks about the setting, Player’s and Gamemaster roles and the structure of a game. The book is broken into five main chapters (with several subsections). All the classic zombie killing weapons are there, such as the baseball bat, chainsaw, sniper rifle and Molotov cocktail, and you can use the equipment cards from the board game to represent these if you want. Zombicide Chronicles keeps a lot of the simplicity of the board game in its mechanics, such as, it only uses d6, a single success is all that’s normally needed, weapons deal fixed damage that either is or isn’t enough to kill a zombie, zombies don’t roll to hit but automatically deal damage to survivors in melee range.